Map setup

Frame the battlefield

Place the party

Add starting markers now, or generate a clean battlefield with no player tokens.

Party marker source
Loading party setup…

Shape and terrain

Cellular automata caverns with organic tunnels

Let the environment decide

about 26×20 cells, varied per seed

Controls cover, obstacles, traps, and features.

Controls how many terrain types appear.

Room target for dungeon layouts (Urban).

Battlefield preview

Your next map starts with the table

Choose who needs a marker, then set the environment and scale. Terrain, cover, hazards, and routes are generated locally in your browser.